This is great! The only thing I would add is making each 'element' have a different weapon for the player, so the game would have sort of a Super Crate Box thing where you're unavoidably switching weapons and have to adapt.
This is great! The only thing I would add is making each 'element' have a different weapon for the player, so the game would have sort of a Super Crate Box thing where you're unavoidably switching weapons and have to adapt.
I love this idea of 'reverse autorunner'.
This is really good. Please add option to control the character with arrow keys and Z, it's so weird having to clump my hands so close to each other.
Hi !
Alright, i'll add it in the next update !
Take care !
Super janky. Enemies are really aggressive which kind of discourages playing it like a fun Mega Man style platformer, and encourages playing as safe as possible. Also camera seems to be a bit janky and sometimes player can go off screen when falling too fast.
Also if you're gonna make a story that is an afterthought and not very interesting, add an option to skip it.
It's not bad, could be great with more polish.
Thank you so much for the feedback.
I can't believe you ported the licensed tie-in Nintendo DS game to the Morbius film - to Unity!
Okay it gets a bit ridiculously hard.
This has potential, but I think your grapple hand needs some kind of leniency - like itd, it should heavily magnetize to the grapple points.
I mean, it's cool that it's a flash game in 2022, but I think this needs a tutorial. Or a help screen.
This is super good! Gameplay is smooth and feels nice, and the pixel art is really good! I would genuinely pay for this being expanded to a full game.
One weird glitch I noticed is that sometimes, Z randomly stopps working as jump, and I'm not sure why. EDIT: There's no glitch, I need a new keyboard. Fuck.
Amazing. Not surprised it's one of top 5.
Age 33
Joined on 4/10/11