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shinobody

153 Game Reviews

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4 reviews are hidden due to your filters.

Not bad

Nice small run'ngun. It would be better if slopes (diagonal areas) worked, also you could've worked more on graphics (they're somewhat pixelated, somewhat not). I liked enemies design, oeverally good - just needs more levels, and to be longer overally.
Not bad, and fun to play.
Also, this is the first game in which you can fight with giant policeman* throwing CHAINSAWS at you.
* - or postman, taht's the charm of pixelated graphics ;)

Not bad

Just:
"Speedball" is name of very particular futuristic sport in sci-fi (check Wikipedia);
Here portrayed is Paintball.
You could've taken more care in cropping the photos.
Also, paint should splatter also when missed.

PrestigiousStudios responds:

Actually speedball is a sect of paintball that utilizes either a hyperball or Xball stylized field. For the most part one could say a field with bunkers is a 'speedball' field. Thanks for nice score and advice :)

What The Heck?!

You certainly haven't spent TOO much time on it, didn't you?
First, no help. What I'm supposed to do? Why? How?
Second, graphics. Argh... Sorry to say that,but they suck. Monsters should resemble SOMETHING (one of them was snake, perhaps?) characters SHOULDN'T be represented by heads, backgrounds look like... I dnon't know, I swear.The ones from your
"Survivor of Undead"weren't BRILLIANT, but surely were a lot better than this.
Third, rules. I asssume these monsters(?) were supposed to kill you rather than paralyse you? Or something... And I need something to win. Maybe.
Work on it. hard. or better - work on ONE project at once. THAT's good advice.

Appendix

Annex to guide below.
General: Don't fall through more than one floor at a time. It'll kill you more often than help you spare some time.
Bonus rooms: Some are protected by metal blocks, which can only be bombed. For strategy, think like that : if you have more than 20 seconds on the counter when you see them, engage. It counts ESPECIALLY with backdoors, as they take a lot of delay between entering and travel. Doesn't matter with golden clock rooms - take them always, especially if you normally can't keep up with time. Eye seems like the worst of all powerups, so if you have trouble with timer - don't take it.
Life gambit: Like in all arcade games with Life powerup system, risking your life to pickup a life MAKES sense. Worst situation: you get life, you die . You get few bonus seconds (as timer restarts) and lose all Pixies (see below). Best: +1 Life. Yeah.
Pixies: They serve for SCORE MULTIPLIER. So, having one DOUBLES score you'll get. Having 3 QUADRUPLES it. And you can have EVEN MORE. If you haven't figured out yet, they're the most important f'ing thing in the game. Also,*!IMPORTANT!* they make exception for the Life Gambit above: if you have more than one Pixie, risking (like, heavily) your life STOPS making sense.
Now, for the enemies tips annex:
Niji and Deezi (aka NinjaWannabes): easy kill. Shuriken preferred. Remember to take stars back.
Badoomba (aka Fatso): Jump and downthurst. Evade when unneeded. Neext.
Kinne (aka FoxMoFo): Atually, tip you'll find in in-game manual, "when you see him, DUCK!" makes sense. A LOT. Also, when you see his knife when you are falling, DOUBLEJUMP! You'll stay in the air, and knife will pass. Preferred: Shuriken. REALLY.
Giz (aka: $^&#* FROG!!!) Not really nice *author twitches* enemy. Rrr. Downthrust bugger when falling, when on floor I suggest throwing one star when ducked, then IMMEDIATELY standing up and throwing some more. Otherwise bugger may JUMP and evade them.
Nomit:(aka BleedingBones) Not so dangerous as it looks. Shuriken or sword. Actaually, his falling skill may be more dangerous than his running speed.
Knives:(aka GrassTopDragon) Inicknamed it for its "grasstop" horns visible when he's hidden. Remeber, true ninja is PARANOID. So be PARANOID and watch out for every sprinkle of GREEN. Argh. Otherwise, entry from below review works (crouch and star) PROTIP! Although it may not seem obvious, downthrusting him works.
WumWum (aka PurpleGrass): LOL. Oneshot form sword... Not so funny when combined with Eki (spiky balls).Crap. Luckily, it doesn't happen often.
Gror (aka HemorrhoidBlock*): Throw bomb on floor ABOVE him. Splash damage will take him too. Cool.
*if you don't get joke, watch "VG Cats Animated 2", here on NG.
Magicloke: (Aka Rincewind): Actually I hated him too, unless I read the ingame manual (do it too! "Read Manual" entry in MainMenu! It'll save your ass more than once...) and realised... that he isn't hostile.
HE'S NOT HOSTILE.
He will NEVER attack you first. Never. That's why you get so many points for killing him: BECAUSE IT'S OPTIONAL. Just jump over him (you still get Collison Damage if you walk on him) and that's all. When you feel you MUST kill him, spam shurikens like mad.
Dainon: (aka IceCube): When his eye is low (in his lower half), then DOWNTHRUSTING HIM DOESN'T WORKS. Argh. But, doublejump control will allow you to evade him, won't it?
That's all, folks. Aha, and tips from jbloom88's review apply as well.

Racoon Doom...

Can't talk... too astonished... O_O

Great...

It might not seem really good for people not interested in tabletop games, but tool that easily allows you to roll 20 d20 dice at a time, and also works as spare set of dice is very useful, especially if DM has tendency for epic battle scenes (like, 30 people on both sides, players amongst them) . Great.
As for ideas - how about adding other dice than d20 for group (called initiative, but has more uses with some imagination...) rolls? It would make it way more versatile tool, good not only for D&D... But it is great, still.

StickFigureMedia responds:

Like what dice? I've only played DnD so I am used to just d20 int systems,
but I'm fine with making a switch to switch it to 3d6 or something like that for Kobalds Ate Meh Baby and other table top systems, I just don't know whats out there that would be useful to people.

And this was made for my DM, who has a tendency for the epic 30-40 battle scenes.

I'm also working on a DnD mapping project for the DM to use, I'm currently modeling it after TTopRPG's DM screen, but thats a project for weeks away probably.

WHY?!

...Why Ryu Hayabusa from Ninja Gaiden is fighting Joker clones?...
In game called samurai heart?...
Setting fail.
And game is not very good, either.
Not bad, alright, but there's nothing new or original.
No story nothing special, sorry.

Controls...

..are bad.
"You dropped the case! You dropped the case! You died!"
Is there any logic behind "push out of way" algorithm?
And why can't we use gun, apart from the fact, that he didn't YET in the movie?
(I mean, this is awkward, getting shot and shot by cops knowing that scene later you'll spray them over with lead...)
Also, too short... Too simple... Gets 7 for that it is NOT bad, and from sentiment for the movie.
*wish* if someone just made similar game, but with firefights and carchases... (they _were_ in a movie...) Especially memorable White's akimbo...
Ehh... Yea, dreams. Nice things.

Dork457 responds:

You're right that there was a lot to be desired from the controls. I've long since lost the original source code but by my recollection there was a hastily written preventative method to keep the player from just mashing the 'shove' button. The problem was that there was no real feedback to the user so it made the game feel unresponsive. I never revisited the code from this game but I would have used your feedback had I have. Thanks for playing!

Oh, my...

To review below... from when abilty to cange background is pro in dressups? It is *mandatory*. Srsly, show me some good game of this genre, which has not this option.
So?
-nothing new
-JADUG (JustAnotherDressUpGame)
-strange layers hierarchy (like, can't use blue armor with trousers... strange...)
-abovementioned backgrounds don't kick ass (JPG compression?! pleeaase...)
-strange choice of clothes (blue samurai armor, gasmask,demon head and sapper from Hurt Locker? WTF?)
+lotsagunz (usually there aren't much weapons at all, and you are left with single katana, because author felt generous, so this IS a valid argument)
+oldschool style (although I don't like these actual sprites, I must admit they're well made).
5/10, so <cpt=obvious>"nothing above average".</cpt>

ZEROstudio responds:

Thank you, this was done for fun in couple of houres, nothing serios,the blue samurai is taken from our abandon tomorrow rpg game(wich i asure you it was darn hard to make)
Tnx again

G.R.E.A.T

This is the best ninja game i ever played. Srsly.
Stealth was fun, duels were nice, stealth kill animations were cool.
It was fun sneaking around, gutting people with your sword.
You know what? Sequel is scheduled to december next year*.
But honestly, it's worth waiting.

*- that is, if it wasn't just "End of the world" joke... But 2012 wasn't too popular in 2007, as I remeber? Hope so.

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