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shinobody

41 Game Reviews w/ Response

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No score, no way to win, no point playing.
You could at least add some kind of a counter to show how many seconds you've lasted.
Though I guess it's kind of meta-success - *this game* didn't get blammed.
I'm also curious why you used pre-redesign graphics.

holyhelltv responds:

you want there to be a point in playing? look again, theirs no point in any game.

Bad difficulty progression (some later levels are easier than the first one).
Number after "level" started being invisible after level 8 or so.
Play again button doesn't work.
Not impressive.

jampatbt responds:

Thank you for the criticism and in my update I'll try to make it better. As for the level number thing, it never happened to me though.
:)

Thanks

So basically, it's Amateur Surgeon, except with better art, music and humour? Sweet.
Only complain, game sometimes had troubles with collision detection, but nothing big enough to discourage from playing the game.

MonoFlauta responds:

Glad you like it the game :) About the collision, is actually a fail zone were you can fail without loosing to make it more easier, since lot of people are having problems. Anyway, again, glad you like it the game!

Thanks for the review!

This game represents very ideas on which Newgrounds was founded.
All of them.

GregoryShitcock responds:

very ideas? typo much?

There is no way to destroy enemy behind cover, or at machine gun nest, whihc makes some of matches standstills - who moves first, loses.
You know, you could've done that when someone is firing from cover, he still can get hit, there's just smaller chance for this. Or add grenades.

kknots responds:

Actually the man at machine gun has no protection, also enemies are constantly looking out of their cover - which makes them killable. Yes, grenades are a nice way to change things, but the entire gameplay will then radically change.

You got it right. The idea is: who moves first loses. But there are tricks to make enemies spend all their ammo - order your men to attack, stand in their attack range. Then attack while they are reloading.

It's more of an alpha, actually - engine works, but there's barely any content made.

oisingor responds:

thanks i have changed the description

This is bad.
There is no music, graphics are poorly made, nothing new in terms of gameplay.

urbanmonk responds:

ha! But there is music! Make sure you turn your sound on! You're making bronies look bad here! ;)

Slow and boring.

Short: You took every non-madness thing that was present in Accelerant (enemies taking lot of time to die, ridiculously slow bullets, flying in the air when being hit) and forgot the things that ARE Madness like.
Ah, and tutorial screens are pain in ass. (Press arrow keys to move... - I GET IT! - Press arrow keys to move...)
Needs LOT of work. It's mix of beatem'up and run'n'gun? THEN IT NEEDS QUICKER PACE.
Nothing happens. Nothing. After short play of this I had to run Thelemite, to remind myself how action game SHOULD look like.
Last question: WHY IS THIS FRONTPAGED? I see no other reason besides that Tom Fulp felt *flattered* that someone decided to make poor clone of his game...
But this is *still* just poor clone. And crappy game, too.

Spudzy responds:

The bullets are slow so you have time to jump over them. Also it's probably just slow for you because you were playing it in high quality.

Simple, and cool.

One more thing: I demand soundtrack. Seriously.

dabrorius responds:

Thanks :) Songs are actually just work in progress, but I hope we will be recording a demo soon. However you can download unfinished songs here http://bit.ly/obfunu. Ones that end with -gp are same as in the game.

Not bad. But two things...

First: Choose Your Own Adventure games/books are called that because, well, they are about... Yes, choices. You somehow were capabe of ignoring that.
Second: Thanks to this game, I realised the meaning of words "painfully short".
But if it goes on graphic style, then it's great.

Ramsimation responds:

thanks for the feedback :) i really appreciate it, im still learning, and you did give me a lot to think about, next time around, expect something better, and longer :)

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